digital twin

IoT exhibition design

The digital twin refers to a digital replica of physical assets (physical twin), processes, people, places, systems and devices that can be used for various purposes.

With the task being to design an interactive exhibit around the topic IoT, we decided to go with the digital twin as it is an emerging and trending topic in the industry right now and in the near future. Criteria is to create an educative and multi-sensory experience for a diverse audience in the most effective and appealing way.

exhibition design

We did some basic research on exhibition guidelines, interaction principles and multi-sensory experiences to create descriptive, scenographical and contextualized examples. Shadowing and interviewing the visitors in two museums resulted in the identification of different types of museum visitors and the creation of personas. Simultaneously, the preparation of the content was done for summing up information, making it easier for us to create the experience later on.

example 1

After defining our content we tried some more scenographical and contextualized concepts. Trying to get an easy as possible intitial entry for all users we thought about other twins than wind turbines. But to create an exact digital twin this model is the best, even better than 'your own digital twin' because technology isn't as exact as needed for this use.

focussed concept

After some iterations we compressed the concepts before in view of an intuitive, self-explanatory and easy to use exhibition.

To clarify the relation between the two twins, data streams between a physical model and its digital representative are visualized by an LED stripe. Wind noises coming from different table corners are guiding the users through four information stages: structure, data, simulation and fields of application. The information and animations are shown via interactive screens. Additionally, visitors have the option to unfold more details if they want.
This concept shows both sides of the digital twin principle: The physical representative on the one hand as physical model and the digital one fully digital on the screen.

example 1

We defined our basic user flow in some steps, to see the connection between concept, prototype and story to create an great user experiene.

example 2

rapid prototyping

At the moment we focus to verify the usability and comprehensibility of our current concept within a short period of time and to find out where to work on next, in concept and implementation.

example 1

team


Ana Keser

Jan Schneider

Marcus Schoch

context


Made during Schwerpunkte 1

at HfG Schwaebisch Gmuend.

winter 2018/2019, semester 4


Supervised by Prof. Jens Döring.


© Jan Schneider 2018